Why Worry About Next-Gen When You Have Upcoming Current-Gen Games Like These? - Page 4 of Most Anticipated Games of 2013
Wednesday, 13 February 2013 10:18
The Last of Us (2013; PS3; Naughty Dog, SCEA)
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.
“We are excited to finally unveil The Last of Us, a project the team has been working hard on for some time,” said Evan Wells, co president of Naughty Dog Inc. “Naughty Dog’s mission is to change the way people experience videogames. We are confident The Last of Us will take a leap forward in cinematic gaming and storytelling, providing gamers with an experience unlike anything else in the industry.”
Deadpool (video game) (2013; PS3, Xbox 360; High Moon Studios, Activision)
"I, DEADPOOL, ‘hired’ Peter Della Penna and his physically embarrassing team at High Moon Studios for two reasons. First, because of their close proximity to Mexico so I can get fresh, authentic chimichangas delivered daily,” said DEADPOOL, newly self-appointed Head of High Moon Studios, and Supreme Commander of PR, Marketing, Legal, and just about everything I want to be in charge of at Activision Publishing, Inc. “Second, if High Moon can make an amazing game about big transforming robots look cool, then they can surely make me look amazing in a third-person action video game, from all angles (seriously Peter…my bottom is my good side, so don’t screw this up).”
And now, a quote from that other guy at High Moon Studios:
“We weren’t actually planning on making a DEADPOOL game,” said Peter Della Penna, formerly Head of High Moon Studios and now second in command. “But,
DEADPOOL came by the studio one day, said he was taking over, and that if I didn’t h ir e Marve l writer Daniel Way p ronto and m ak e the most amazing DEADPOOL video game, he’d break both of our arms and beat us to death with them. I have kids, so we’re making the game.”
Beyond: Two Souls (2013; PS3; Quantic Dream, SCEA)
The game is centered around questions about what happens after death. The game lets the player take Jodie Holmes through 15 (8-23) years of her life on a journey to discover the true meaning of the entity, Idan, alongside her throughout the story.
The game's producer noted that players might be able to find out "what lies beyond" after playing the game.
Watch Dogs (2013; PC, PS3, Xbox 360; Ubisoft Montreal, Ubisoft)
In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon. Whether it’s triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city’s omnipresent security cameras to access anyone’s personal information, Pearce is capable of coercing and controlling almost every element of the world around him.
“Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city,” said Jonathan Morin, creative director, Ubisoft. “In Watch Dogs, anything connected to the city’s Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that’s never been seen in a video game before.”