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Review - Child of Light

Created on Wednesday, 07 May 2014


Child of Light was hyped up before release and even though the screen-shots clearly showed it was a beautiful looking game, and the fact that the developers behind the successful Rayman franchise was behind it I was actually lacklustre regarding the release and wasn't really reading too much into the hype as I have burned myself on doing so in the past, but once I finally got the game and sat down and played it I knew why this game got the hype it did, and here is what I think of Child of Light.



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The first thing you will notice when you first start playing Child of Light is how beautiful the artwork of the game really is as it is powered by Ubisofts in-house engine UbiArt Framework. If you played Rayman Origins or Legends you will know what this engine is capable of doing and in Child of Light the entire setup is nothing but pure eye-candy from start to finish. However the developers are more known for Far Cry and Assassin's Creed titles as the game is being developed by Ubisoft Montreal, Ubisoft Massive, Ubisoft Ukraine and Ubisoft Bucharest.




The hand-drawn backgrounds comes to life as you travel through the different regions and places the game has to offer and the way they manages to mix it all up throughout the game is just beautiful. While Child of Light can compete with most new games out there there is room for questioning the overall graphics but that solely depends on what you consider great graphics, to me personally this is what gaming graphics should stride to look like and it is one of the most beautiful games I have played so far in 2014.




You play as a red-haired child called Aurora, as the game opens up Aurora, who is set into the beautiful and dangerous world of Lemuria with no knowledge as to why she is there or how she can return to her home again, is introduced to a beam of light that will help her along the way. The only solid facts as to why she is where she is at, as told by characters she meet up with, is that she needs to bring back the sun, stars and the moon who is currently taken by the Queen of the Night. Also by conversing with characters she meets throughout the game the story slowly unfolds in front of her and her main objective gets more and more clear to her.




Child of Light is a JRPG/2D Side Scroller, meaning the combat is strictly turn-based, and the fact that you level up your character, but before you go dismissing this game because of that rest assure that the combat mechanics are easy to get behind and not too intricate as many JRPGs have a reputation of being. The game eases you into all the mechanics and most of the random monster encounters can be avoided once Aurora learns her first ability, which she does early on in the game and isn't a spoiler, when she learns the ability to fly. However, you would want to encounter as many monsters as you can so that you can build up your character by levelling up Aurora, making her stronger and also picking up useful items along the way, although you can easily focus on the “bosses” the game has to offer and take them out but if you choose not to “grind” you can run into “bosses” where you will die over and over again and again, or that might have just been me. Items which you can use to craft gems to boost your weapon or armour are also a nice addition to help you fight.




As mentioned earlier you have a companion early on in the game which also can help you in battle, the beam of light, which is called Igniculus, can heal you or slow down your enemies as long as its light source bar is filled, this can be refilled from specific flowers or potions spread across the land. But Aurora will not take on every enemy alone, as you pick up followers and companions along the way that will help you whenever you encounter monsters as with any JRPG you get to control each and every one of them, although a certain set amount at a time, which calls for strategical battles to take place.




Child of Light is, as mentioned earlier, also a 2D Side-scroller, and if you mix in puzzle elements into the game too you can start to see why people should give this game a chance even though some of you might have been scared away by the notion of it being a JRPG, but the game has so much more to offer. Puzzle elements in the game is usually controlled by the Igniculus, where it shines light on a specific form and you use the shadow of that form to place it on the matching mark, and none of these are hard but they are enough to break up the gameplay and make it feel fresh and welcoming whenever you encounter them.




For the prize they are asking for the game, and the amount of hours you get from it (around the 10 hour mark) there is enough meat on this game to keep you satisfied and if you need to, justify your purchase. It never overstayed its welcome in my book and I also felt that the way the game ended it just wrapped up the entire experience perfectly. Although I would have loved to see more diversity in the puzzle mechanics there is really not much else I can really withdraw from the overall experience and I stand by the notion that you really should try this out if you feel there is something here you would like to experience. If you are unsure I would recommend you check out some videos on the game but if you have been awaiting this title and still haven’t picked it up then now is the time for it.

2011 Review - Child of Light - The Gamers Paradise. Your Number One Stop For Game Related News & Reviews
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