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Larian Studios dramatizes the “true story” of how Divinity: Original Sin 2 achieved cross-save compatibility between Steam and the newly released Nintendo Switch version

 

The 10 minute video serves as a playful reenactment of the true story behind Larian’s great Valve heist, depicting founder and Creative Director Swen Vincke plotting to infiltrate Steam HQ, Valve. By orders of his colleagues, Vincke concocts a plan to physically steal something that doesn’t physically exist, in order to somehow create a cross-save system the world has never-before seen. Will he succeed? (Yes.)

 

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Though we all know Valve houses a magic dampening field, Vincke makes use of Valve’s advanced science to circumvent its extremely real security systems. Fans of Valve will recognize this mythological technology, and the company behind its creation. Will Larian be able to harness the trademarks and intellectual property of a separately registered company in order to placate its groaning developers? Watch the video to find out.

Extremely serious business aside, the Switch version of Divinity: Original Sin 2 launched 4th September 2019, before climbing into the charts thanks in part to its cross-save compatibility with Steam, critical acclaim, and four-player cooperative gameplay across four Switch devices.

This video tells the story of how the biggest adventure on the Switch became the biggest adventure in Larian’s history. What Swen lacks in stealth, he more than makes up for in science.