The Thief franchise has seen a spam of 3 previous games, The Dark Project which released first back in 1998, The Metal Age which released in 2000, and Deadly Shadows which saw light back in 2004 and fans of the series had to wait 10 years for a new Thief game which we got to review for the PS4...
South Park came onto the scene like a nuclear bomb, it was an instant hit. From the humble animated shorts from two people Matt Stone and Trey Parker to the blockbuster movies, numerous seasons and a batch of video games, but with the release of Stick of Truth I can honestly say that in my mind...
Castlevania Lords of Shadow 2 is a mixed bag of impressions, the story and the music and graphics alone are all strong contenders for why this game should be an incredible journey but sadly almost every other factor that makes up this game is lacking in some form.
Magus was Atlus sticking their feet into game developing for the first time, co-developing the game alongside Black Tower but sadly this is nothing more than a great potential on paper but rather lacklustre in ever other aspect.
Everybody loves Pac-Man, at least there was a time where everybody did but maybe not so much any more. But that is all about to change, because Pac-Man is once again being put into the spotlight with the release of Pac-Man Museum, a collection of Pac-Man games. So the question is, do we really...
In todays gaming industry you can broaden the spectre of what a game is and should be. With the blossom of indie developers around the world, and people realizing that you do not need a huge company behind you to get your dream game released, some might argue that we are currently drowning in...
Some games unfortunately just pass by gamers simply because they do not get enough publicity or the fact that it is not a triple A budget title and therefore gets lost in the swarm of game releases. One of these diamonds in the dirt is a simple, yet incredible addictive puzzle game named Girls...
We here at TGP always start out our indie game reviews/previews the same way, we shine light on the fact that so many games are released every year flies right under the radar of most gamers simply because of either lack of publishing or the fact that a lot of these diamonds in the dirt...
We here at TGP always start out our indie game reviews/previews the same way, we shine light on the fact that so many games are released every year flies right under the radar of most gamers simply because of either lack of publishing or the fact that a lot of these diamonds in the dirt are...
Games jumping from Mobile to console or PC is no longer as foreign as it used to be and Reaper - Tale of a Pale Swordsman is no different, except it is different, in a way.
In the last couple of days I have played a wedding clone of Quake, a cat scratching simulator, been attacked by a fruit bowl which turned into one epic fruit ninja type fight, I have played Gravy Racer which reminded me a lot of another game with a similar name, and all of this and so much more...
More Tomb Raider you say? On a next-gen console you say?? Yes, a million times YES! This is basically what it sounded like in my head when I was approached with reviewing (for a second time) the newest Tomb Raider game, but this time it was on the rather lonely and dusty PS4, because let's face...
Fresh off the boat, as we just reviewed Assassin's Creed IV Black Flag a few months back we get another Assassin's Creed release in the form of Assassin's Creed: Liberation HD available for PS3, PC and Xbox 360. Previously available only on the PS Vita this is a strict port for those of you...
Taking something as classic as Pinball and putting it on a gaming console isn't as easy as some might think, there is something special about a Pinball machine, be it the nostalgic feel it used to give us or the sounds and bright lights that penetrated our minds, either way, we always have a...
Gran Turismo is a title that any with a PS1, PS2 or PS3 will recognize. It has been the synonymous and in some minds the uncrowned king when it comes to racing sims on consoles since it released. But if you go back and replay the first Gran Turismo game that released back in 1998 and compare it...
Review - Thief
Review - South Park The Stick of Truth
Review - Castlevania Lords of Shadow 2
Review - Magus
Review - Pac-Man Museum
Review - Journal
Review - Girls Like Robots
Preview - Lumini
Review - qub
Review - Reaper Tale of a Pale Swordsman
Review - JazzPunk
Review - Tomb Raider Definitive Edition
Review - Assassin's Creed: Liberation HD
Review - Zen Pinball 2 (PS4)
Review - Gran Turismo 6
We're very pleased to bring you this conversation we had recently with Ron Gilbert, the Creative Director for The Cave, a puzzle-platform adventure game available on Steam (PC, Mac, Linux), Xbox Live, PlayStation Network, Wii U eShop and soon on iOS. We spoke with Ron about the process of developing The Cave, and how it was brought to iOS.
Interview with Ron Gilbert, Creative Director
1. What inspired The Cave, and what was the development process like? Did you always have plans to bring the game to mobile devices, or was it more of an evolution as the title took shape?
The Cave is an idea that has been rolling around in my head for close to 25 years. I’ve always wanted to do a game with playable characters that are evil and broken. Really explore what they are about. The original concept had just three characters, but I have always wanted to revisit Maniac Mansion and it has seven characters, so I went with that. We started with close to thirty different characters and during the first few months of development, we cut them down to the seven most interesting.
2. What was the process of porting The Cave to iOS like? Was it difficult to translate a console title to a mobile setting?
Our goal was to retain as much of the graphics fidelity from the console version. The current iOS devices are really powerful, so we were able to keep the same game with only a few minor optimizations to the art. It is amazing to see the game running on a mobile device with basically the same graphics as on the consoles.
3. What was involved in creating a control scheme that made sense for mobile devices? The Cave was originally a console title, but console controls don't always translate well to touch controls. Were there any challenges?
During the development of the console versions of the game, we knew we wanted to make sure we designed the control systems to allow for touch screen control in potential future mobile versions. A huge focus of our work to bring the console experience of The Cave to mobile was to make sure the game controls felt responsive and intuitive, and we feel like we were able to accomplish that.
4. What do you think the future of mobile gaming looks like? Do you think mobile will replace more traditional gaming experiences like consoles or PC gaming?
Mobile gaming has a very bright future. A lot of people play games on their phones and tablets and it’s a very different kind of player and that’s very exciting from a game design standpoint. A new set of fun challenges.
5. We spoke a little bit earlier about touch controls on mobile devices. Recently, some interesting new external (gamepad) controllers have become available for mobile platforms. How do you think this will impact mobile gaming?
It’s hard to tell. I do worry a little about fragmentation. If the controllers aren’t widely adopted, then games will have two control schemes and one will always be inferior. I have really enjoyed what some games do with a touch interface, but I also miss the feel of a controller and buttons. So, I guess what I’m saying is: I have no idea. :-)
6. Do you have any ideas for future mobile games that you think aren't possible yet? Is there anything you'd like to see from mobile platforms that isn't possible yet, but that you expect will be available?
With the hardware on mobile devices getting faster and faster, there isn’t much you won’t be able to do.
7. What mobile games have you been playing recently? Is there anything coming up that you're particularly excited about?
I loved the game called Blackbar. It’s a text only game that tells a fascinating (and creepy) story only through emails exchanged by these two characters, but certain words have been blacked out (censored) and you have to figure out what the words are. It’s amazingly clever.
8. If you had to spend the rest of your life in a game's world, which game would you choose?